April 04, 2008

adding tweener class to papervision3d

Using Tweener on Papervision 3D.
tweenernpapervision3d.jpg
http://paranoidart.com/showcase/papervision3d/002/002.html

The Flash FX class for transitions aren't really the best choice to make good transitions, I have used a lot of custom transition api's in the past and have made some of my own. But lately, I am hooked onto 'Tweener'. It pretty much does the best for all my transition needs.

The above application is just an example of all the transitions available in tweener and using them on papervision3d can be really interesting.

A particular effect I really liked was trying to make a itunes turn effect.

here use the following combination to get that effect.
Transition Type: easeInOutBack
Transition Time: 1
Rotation Degree: 180 deg
Rotate Object on: Y axis

Posted by Varun Shetty at 07:05 AM | Comments (0)

January 28, 2008

Objects and Materials in Papervision 3D 2.0

objectinpv3d.jpg

SourceCode

I have been trying to get the hang of Papervision3D 2.0 and the best way to do it would be through flex and making some controls on the objects that would help you see the different parameter results. This experiment shows various object, light settings and material examples in Papervision3D 2.0. I am getting more and more excited about trying new features in Papervision3D 2.0.

I would like to thank the following people

Xero – Fontvir.us: his site has been of amazing help to learn many new api’s and features. Xero, Thank you for the source code, I peek into your code whenever I get stuck.

Dreammania: for the wonderful as3 geom class exporter plugin, this has made our life so much easier. It is a complete winner against the size comparisons to .ASE and .DAE.

MrDoob.com: for the constant inspiration from his site.

&

Papervision3D Community

Posted by Varun Shetty at 07:10 AM | Comments (0)

January 22, 2008

Papervision 3D Object Rotation

pv3d.jpg
http://paranoidart.com/showcase/papervision3d/001/001.html

Rotating an papervision object using Flex. This does not load any collada file, these objects are prebuilt in papervision3d.

It gives an understanding of the rotation of an object at different axis. Pretty basic level.

Objects Used:
• Plane
• Cube
• Sphere
• Cylinder
• Cone
• PaperPlane
• ParticleField

Right click and 'View Source' to view the source or click here.

Also, I noticed that if you want an plane to view at the right construction size from a camera view. You require to have the camera3d with the following settings.

pcamera.x = 0;
pcamera.y = 0;
pcamera.zoom = 11;

Posted by Varun Shetty at 09:46 PM | Comments (0)